Why FIDATI. (and why it lies)
It all started as a weekend prototype, or rather: two evenings of that weekend, from 9:30pm on, kids asleep. A canvas, an orange square, hand-written physics. The first fake floor was born by accident: a collision bug made a random tile vanish underfoot, and dying there was strangely fun. Instead of fixing it, I promoted it to a mechanic. From there, the concept: a platformer that lies to you, but with honest rules. Every lie can be learned, every betrayal has a warning, even if it's a tenth of a second: the game doesn't cheat, it deceives, which is different. The title arrived on its own: FIDATI. (Italian for "trust me"), with the period. The way liars say it.