development journal · games and tools
Two
workbenches.
One journal.
On one side the games, written for real machines, from the Commodore 64 to the Mega Drive, where every pixel on screen is born from code. On the other the software, the tools I need for work. Here I tell both, one experiment at a time.
From the journal
The latest notes, unfiltered. Last updated: September 29, 2026.
Ruote Fumanti 1.1: ten seconds for the police
The end of the stage redone: the police car must be charged three times, and the traffic learned to stay on the road.
29 · 09 · 2026A C64 game, written on a Mac
The tutorial on the tools: from the bare minimum to the ones for measuring, all free, with real Ruote Fumanti screenshots.
13 · 09 · 2026How the road scrolls, with the real code
The tutorial on Ruote Fumanti's scrolling: seven pixels, two screens, a track composed on the fly and two instructions worth almost every dropped frame.
13 · 09 · 2026Games
The night bench. Three games and four machines: when it makes sense, the same game lives on more than one. All of it in Games, split by platform.
Ruote Fumanti
Eight flat-out driving stages: traffic to overtake or land on, fords and ravines to jump, and in the last stretch of every stage a police car trying to push you off the road. In 6510 assembly, at fifty frames a second on a stock C64.
- version 1.1.4 · 27 KB
- runs on VICE or a real PAL C64
VECTOR
The gun doesn't fire bullets but portals, two of them, one warm and one cold, and they only stick to the pale panels. Go in one, come out of the other, and keep your speed. Twelve rooms for the Game Boy Advance, written from scratch, in two halves: the second is the same facility years later. It's a demo, and it's growing.
- version 0.44.0 · 293 KB
- runs on emulators and flashcarts
FIDATI.
A platformer that's 60% honest: it lies to you, but with rules you can learn. Born in HTML5, I'm rebuilding it on the C64 and Mega Drive, one version at a time. With one strict rule: no bitmaps, all the graphics are programmed from code. Also because, at drawing by hand, I'm hopeless.
no bitmaps. just code
Software
The day bench. Tools born from a problem of my own, one that at some point was faster to solve by writing code than by hunting for a program. Four macOS apps and a VS Code extension: all of it in Software, split by platform.
Approdo
FTP, SFTP, WebDAV and S3 client: connections always in sight, logins in the Keychain, passwords recoverable with Touch ID. Imports everything from Cyberduck.
Montadischi
NTFS and ext2/3/4 disks (Windows, Linux, Batocera) read-write in the Finder, from the menu bar. No kernel extensions.
ClipVault
Clipboard history in the menu bar: ⇧⌘V, search, paste. Favourites, notes and saving to Google Drive, iCloud or Dropbox. Imports from Copy 'Em.
Pulito
Disk space, cache and temp-file cleanup, large and old files, complete app uninstalls, monitor and maintenance. Everything goes to the Trash.
Remote SFTP/FTP
Remote servers inside VS Code: SFTP, FTP and FTPS, a terminal on the same connection, search executed on the server. Passwords in the keychain.
