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game boy advance · leg 1: italy · v1.1.0

Rally Atlas

An isometric arcade rally game for the Game Boy Advance. Not a game in the style of the GBA: a real cartridge image that runs on the hardware, on a flashcart and on any emulator. Eight stages.

Buy from 5 November Download the demo

emulator or flashcart · first stage free

Rally Atlas, cover

A rally game for the Game Boy Advance

Giro del Tricolore, 1986. Nando Ferri, 24 (or whatever name you type in), drives the Lupa 1300, red with a white stripe and number 13, prepared by his uncle Gino Rapetti in the workshop of San Lupo, his village in the Apennines. Eight stages, from the sea to the Stelvio pass.

Eight stages across Italy, from the Riviera to the Stelvio

Rally Atlas, the vineyards of the Langhe Rally Atlas, the Rocce Rosse stage

The demo is free: the first stage as a ROM

The first stage, Riviera di Ponente: the same cartridge code, with all three cars and all three levels. If you like it, the full game has all eight stages and the full rally.

Rally Atlas, the first stage in motion Rally Atlas, the main menu

Download the demo

Driving: power slides, gravel and snow

The tyres have a limit. Go into a corner too fast and the car slides wide, so you brake before the bend, not in it. On gravel and snow you can hold a power slide with throttle and steering: get it right and it is the fastest way through; overdo it and you spin. The handbrake turns the car on the spot in the hairpins. Tarmac, cobbles, gravel, snow, puddles that throw up water, crests that throw the car in the air.

Rally Atlas, a hairpin in the snow of the Stelvio Rally Atlas, a power slide on dirt

Three cars, three levels

balanced

Lupa 1300

Good everywhere.

fast

Saetta GT

Very fast, but twitchy and fragile.

tough

Bisonte 4x4

Slow, sure-footed on gravel, built tough.

Easy, Normal and Hard change the time limits, how fast the rivals are and how much damage the car takes.

The rally: six rivals and Uncle Gino

Eight stages back to back against six rivals with a name, a car and a time of their own. Checkpoints add time to the clock; run out and the stage is over. Damage carries over from stage to stage and pulls the steering to one side: at the service park you spend the credits you earned on repairs. Slow cars on the road to overtake.

Uncle Gino rides along as co-driver and mechanic: pace notes with the grade of every corner, and plenty to say about your driving. Crowds line the roadside and cheer as you pass; come too close and they run for cover, and a few brave ones dive into the ditch. Finish a stage in time to unlock the next two; records and high scores are saved for every level and every car.

English or Italian, chosen in the menu. Chiptune soundtrack: a theme for the menus and four racing tracks that change from stage to stage.

Rally Atlas, the stage results with Uncle Gino Rally Atlas, choosing the car

Controls

How it is made: plain C, no engine

Written in C, no engine. The stages are pre-rendered isometric landscapes streamed into a ring of 32x32 tiles as you drive. The cars are 3D models rendered in 64 rotations and turned into sprites. Skid marks are drawn pixel by pixel into a third background and blended by the hardware. The spectators' shadows are the same sprites drawn again by the affine hardware: flipped, squashed and sheared the way the sun casts them. The intro uses the bitmap mode, with the sky painted line by line by DMA.

Updates

1.1.0 · 3 November

The crowds, Uncle Gino and the demo

Redrawn and reanimated crowds, a new portrait for Uncle Gino, and the free demo. Leg 2 is set in Scotland.

Credits

Music: action chiptunes by Juhani Junkala (CC0). Sound effects: CC0 samples by Kenney, rubberduck, TinyWorlds (OpenGameArt) and Freesound; engine sound synthesised. Rival cars: KayKit City Builder Bits by Kay Lousberg (CC0), with new liveries. Intro fonts: Poppins, Inter and Lora (SIL Open Font License). Everything else is original.

The game was made with the help of an AI model: the code, the 3D models of the cars and scenery, and the tools that turn them into pixel art were written together with it.

Questions

What does it run on?

On a real Game Boy Advance with a flashcart such as EZ-Flash or EverDrive GBA (the save type is SRAM). On a computer with any GBA emulator: mGBA for Windows, macOS and Linux, VisualBoyAdvance-M or the cores in RetroArch. On a phone with any GBA emulator app.

Do I need a BIOS?

No BIOS file is needed.

What is in the free demo?

The first stage, Riviera di Ponente, with all three cars and all three levels.

When does the full game come out?

On 5 November 2026 on itch.io.

Is it in English?

Yes: English or Italian, chosen in the menu.

Does it save?

Yes, to SRAM: records and high scores for every level and every car.

Download the demo or buy the game

full game · 1.1.0

eight stages · 13 MB

Buy from 5 November
demo · 1.1.0

first stage · 3.8 MB · free

Download the demo

More games: VECTOR, also for the Game Boy Advance, and Ruote Fumanti, driving on the Commodore 64.